
| 陈泰舟 博士(香港城市大学) 职称/职务:讲师 研究领域:人机交互 研究方向:智能感知技术,移动可穿戴设备交互技术,手势交互技术,虚拟/增强现 实中的多模态交互,交互设计中的实证研究 办公地点:东海岸校区实验楼D511(南塔) 个人主页:http://taizhouchen.github.io/ Email: tzchen@stu.edu.cn
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个人简介:
陈泰舟博士,2022年10月毕业于香港城市大学创意媒体学院,获得博士学位,2022年12月加入汕头大学计算机系,主要研究领域为人机交互,包括智能感知技术,移动可穿戴设备交互技术,虚拟/增强现实中的多模态交互,人机交互设计中的实证研究等。主持国家自然科学基金项目青年科学基金项目,广东省自然科学基金项目面上项目,广东省高等教育教学研究和改革项目,汕头大学科研启动项目等教研项目共计4项,近年来先后在CHI,IMWUT,TVCG,IJHCS等人机交互主流期刊/会议上发表论文15篇,其中CCF-A类论文共计7篇,授权国内外发明专利4项。
我们团队的研究致力于将设计和技术与以人为本的思维相结合,打造直观且富有表现力的交互系统。欢迎对相关领域感兴趣的本科生或(准)硕士生与我联系。
工作经历:
2024.08:访问学者,莫纳什大学
2022.12至今:讲师,汕头大学工学院计算机系
2022.08-2022.12:研究员,香港城市大学创意媒体学院
2021.09-2022.08:研究助理,香港城市大学创意媒体学院
2020.10-2021.04:研发工程师,华为2012人机交互实验室
2019.12-2020.04:访问博士生,清华大学普适计算教育部重点实验室
2017.01-2018.08:研究助理,香港城市大学创意媒体学院
科研项目:
[主持] 国家自然科学基金项目,青年科学基金项目,No. 62402301,基于电场传感的智能戒指手势交互技术, 2025.01 – 2027.12(在研),CNY 300,000
[主持] 广东省自然科学基金项目,面上项目,No. 2025A1515010236,面向便携式虚拟现实设备的低束缚性手势交互技术研究,2025.01 – 2027.12(在研),CNY 100,000
[主持] 广东省高等教育教学研究和改革项目,基于交互式人工智能创作工具的“师-生-机”三元融合教学模式研究——以《电子工艺实习》课程为例,2024.10 – 2027.06(在研),CNY 30,000
[主持] 汕头大学科研启动基金,No.NTF23024,智能戒指手势交互技术研究,在研,CNY 250,000
[参与] 国家自然科学基金项目,面上项目, No.62172346, 基于数据驱动的用于虚拟材料仿真的温度触觉信号生成及渲染,在研,CNY 640,000
[参与] 广东省教育厅,广东省普通高校重点领域专项项目(自然科学),No. 2024ZDZX1021,区块链中轻量级安全布尔函数研究,在研,CNY 300,000
[参与] 广东省自然科学基金项目,面上项目,No. 2024A1515011765,基于目标融合与分解的应用服务器集群能耗与性能实时优化研究,在研,CNY 150,000
学术论文:
「CCF-A」(CHI 2026) Taizhou Chen, Kai Chen, Xingyu Liu, Pingchuan Ke, and Zhida Sun. 2026. BadminSense: Enabling Fine-Grained Badminton Strokes Evaluation on Single Smartwatch. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain. ACM, New York, NY, USA, 20 pages. https://doi.org/10.1145/3772318.3790998 (第一作者)
「CCF-A」 (CHI 2026) Xiyun Luo(研究生), Weirong Luo(研究生), Kening Zhu, and Taizhou Chen*. 2026. AnkleType: A Hands- and Eyes-free Foot-based Text Entry Technique in Virtual Reality. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17, 2026, Barcelona, Spain. ACM, New York, NY, USA, 19 pages. https://doi.org/10.1145/3772318.3790999 (通信作者/指导老师)
(CHI 2025 LBW) Yantao Liu(研究生), Dongmin Xiao, Taizhou Chen*, and Kening Zhu. 2025. Augmenting Tablet Typing Experience by Integrating Key-Press Finger Contact Types as Input. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), April 26-May 1, 2025, Yokohama, Japan. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3706599.3720116 (通信作者/指导老师)
(CHI 2025 LBW) Tianrui Hu, Taizhou Chen*, and Kening Zhu*. 2025. AirThumb: Supporting Mid-air Thumb Gestures with Built-in Sensors on Commodity Smartphones. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), April 26-May 1, 2025, Yokohama, Japan. ACM, New York, NY, USA, 7 pages. https://doi.org/10.1145/3706599.3721219 (共同通信作者/指导老师)
「CCF-A」 (Ubicomp/IMWUT) Taizhou Chen, Tianpei Li, Xingyu Yang, Kening Zhu. 2022. EFRing: Enabling Thumb-to-Index-Finger Microgesture Interaction through Electric Field Sensing using Single Smart Ring. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6, 4, Article 161 (December 2022), 31 pages. https://doi.org/10.1145/3569478 (第一作者)
「CCF-A」 (IJHCS) Taizhou Chen, Lantian Xu, Kening Zhu. FritzBot: A Data-Driven Conversational Agent for Physical-Computing System Design, in International Journal of Human-Computer Studies, Volume 155, November 2021, ISSN: 1071-5819 https://doi.org/10.1016/j.ijhcs.2021.102699 (第一作者)
「CCF-A」 (TVCG) Taizhou Chen, Lantian Xu, Xianshan Xu and Kening Zhu, GestOnHMD: Enabling Gesture-Based Interaction on Low-Cost VR Head-Mounted Display, in IEEE Transactions on Visualization and Computer Graphics, ISSN: 1941-0506, doi: 10.1109/TVCG.2021.3067689. (第一作者)
「CCF-A」 (IJHCS) Kening Zhu, Simon Perrault, Taizhou Chen, Shaoyu Cai, Roshan Lalintha Peiris. A Sense of Ice and Fire: Exploring Thermal Feedback with Multiple Thermoelectric-Cooling Elements on A Smart Ring. International Journal of Human-Computer Studies. Volume 130, 2019, Pages 234-247, ISSN 1071-5819, https://doi.org/10.1016/j.ijhcs.2019.07.003.
「CCF-A」 (CHI 2019) Kening Zhu, Taizhou Chen, Feng Han, and Yi-Shiun Wu. 2019. HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-Cost Twistable Artefacts. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3290605.3300923. (学生第一作者)
「CCF-C」 (MTA) Taizhou Chen, Kening Zhu, Ming Chieh Yang. Deep-Learning-Based Unobtrusive Handedness Prediction for One-Handed Smartphone Interaction. Multimed Tools Appl (2022). ISSN: 1573-7721 https://doi.org/10.1007/s11042-021-11844-6 (第一作者)
(Asian CHI Symposium 2020) Zhiyi Rong, Ngo Fung Chan, Taizhou Chen, Kening Zhu. CodeRhythm: A Tangible Programming Toolkit for Visually Impaired Students. In Proceedings of Asian CHI Symposium 2020, ACM CHI 2020. Best Paper Award. (最佳论文奖)
(HCII 2020) Arshad Nasser, Taizhou Chen, Can Liu, Kening Zhu, P. V. M. Rao. 2020. FingerTalkie: Designing A Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams. In Proceedings of International Conference on Human-Computer Interaction (HCI International) 2020. Springer, Cham.
(HCII 2020) Zhiyi Rong, Ngo Fung Chan, Taizhou Chen, Kening Zhu. Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students. In Proceedings of International Conference on Human-Computer Interaction (HCI International) 2020. Springer, Cham.
「CCF-C」 (INTERACT 2019) Taizhou Chen, Yi-Shiun Wu, and Kening Zhu. DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure. In Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019). Springer-Verlag, Berlin, Heidelberg, 19 pages. (第一作者)
「CCF-C」 (VRST 2018) Taizhou Chen, Yi-Shiun Wu, and Kening Zhu. 2018. Investigating Different Modalities of Directional Cues for Multi-task Visual-Searching Scenario in Virtual Reality. In VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), November 28 - December 1, 2018, Tokyo, Japan. ACM, New York, NY, USA, 6 pages. Acceptance Rate: 22%. (第一作者)
承担课程:
[ISI3004A] 大语言模型智能体理论与实践
[CST3402A] 计算机网络
[ISI3003A] Python开发实训
[COM2011A] C语言程序设计